Android Setup
For development or internal testing, game performance is not the most important, to improve compilation speed, you can modify Scripting Backend to Mono in Edit-->Project Settings-->Player.
Canoe DeFi SDK supports native 64-bit compilation. If you wish to distribute your game to users, we strongly recommend that you compile your application in 64-bit.
Here are a few setups if you wish to publish your game to the Google Play store.
- Go to Edit-->Project Settings-->Player
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- Set "Scripting Backend" to "IL2CPP"
- Set "Minimum API Level" to "API level 31"
- In “Target Architectures", check both "ARMv7" and "ARM64"
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- Open File--> Build Settings panel, check "Build App Bundle(Google Play)"
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Then you can compile your game and upload it to Google Play Store..
If you need an apk file, just uncheck the "Build App Bundle(Google Play)" and build.
Last modified 5mo ago